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Seamless NURBS Human Character Tutorial

A tutorial that shows how to model a Human Character

Start with primitives: 1 sphere for the head, cylinders for arms, legs and torso. Shape primitives into more sophisticated models by inserting isoparms, pushing and pulling CVs, scaling and translating Hulls…

Polygonal Elephant Tutorial

A tutorial that shows how to model a Polygonal Elephant

Choose Cameras Options: Environment, Image Plane/ Create, Image Name: opens image, Open, Display: Looking through camera….

Simulating Cloth Tutorial

A tutorial that shows how to simulate a cloth effect in Maya using a uniform field that reacts to forces.maya tutorials Maya Tutorials

TStart off by creating a new scene in Maya. Create a scene similar to the image below using a NURBS plane. You can optionally download the scene that I created and use it to follow this tutorial…

Maya Full body IK Tutorial

This tutorial is about Maya Full body IK

For a biped (Human), your character should be in a "T" pose and should be facing down the +Z-axis. Also, your character's feet should be straight, its hands should be flat with palms facing downward, and its thumbs should be pointing down the +X-axis…

Modeling an LCD Screen Tutorial

A tutorial that shows how to model a basic LCD screen in Maya

Start off by creating a new scene (File>New) and make sure that you have set the UI menu to the 'Modeling' set (Window>Setting/Preferences>Preferences)….

Virtual Set Extension Tutorial

A tutorial that shows how to to create a digital set to integrate with live action footage

This tutorial is about extending an existing set with a virtual set created with 3d computer graphics. It is the written procedure I wrote after working on such a project….

Domino Effect Tutorial

A tutorial that shows how to setup the geometry and how to apply passive to active key switch among them

As the domino geometry we will use a standard polyoganl Cube and scale up to approximately the domino size. It was rename as dominoProxy since it is only use in rigid body simulation not as the final geometry…..

Rotating Wheels on a Car Tutorial

A tutorial shows how to rotate the wheels on a car so they follow the pace of the car as it move

The first thing you need to do before we get started is to group everything accordingly. Notice in Fig. 1 below, I have a group for each individual tire, a group for the car body, and a main group consisting of everything….

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